Wednesday, 29 August 2012

[L267.Ebook] Free PDF Learn Unity for Windows 10 Game Development, by Sue Blackman, Adam Tuliper

Free PDF Learn Unity for Windows 10 Game Development, by Sue Blackman, Adam Tuliper

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Learn Unity for Windows 10 Game Development, by Sue Blackman, Adam Tuliper

Learn Unity for Windows 10 Game Development, by Sue Blackman, Adam Tuliper



Learn Unity for Windows 10 Game Development, by Sue Blackman, Adam Tuliper

Free PDF Learn Unity for Windows 10 Game Development, by Sue Blackman, Adam Tuliper

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Learn Unity for Windows 10 Game Development, by Sue Blackman, Adam Tuliper

This book will take you through the process of creating a game for the Windows Phone market with a heavy emphasis placed on optimization and good design decisions. On your way, you will be introduced to key Unity concepts and functionality, weigh the pros and cons of various possibilities, and gain a good working knowledge of scripting in the Unity environment using both JavaScript and C#.

Learn Unity for Windows 10 Game Development�starts by exploring the Unity editor and experimenting with staple game functionality. If you are new to scripting or just new to C#, you will be able to investigate syntax, commonly used functions, and communication required to bring your ideas to life. With the book's included art assets, you will learn the ins and outs of asset choices and management while making use of Unity's 2D physics, Shuriken particle systems and Mecanim's character and state management tools.

Finally, you will bring it all together to create a multi-level game as you learn how to incorporate mobile specific functionality, test on a Windows Phone device, and others for Windows 10 and ultimately, publish your game to the Windows App Store. You'll even learn about marketing and monetization in the mobile game market.

What You Will Learn:

  • C# basics for Unity
  • Working with the Unity Editor
  • Managing assets
  • Using the Mecanim animation system
  • 2D features and physics
  • Setting up your game for Windows Phone and other devices

Who This Book Is For:

Game developers, hobbyists and game dev students who are new to Unity or Windows Mobile game development or both. JavaScript and C# experience are helpful, but C# experience is not required.


  • Sales Rank: #5543327 in Books
  • Published on: 2016-04-06
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.25" h x .0" w x 7.52" l, .0 pounds
  • Binding: Paperback
  • 385 pages

From the Back Cover

This book will take you through the process of creating a game for the Windows Phone market with a heavy emphasis placed on optimization and good design decisions. On your way, you will be introduced to key Unity concepts and functionality, weigh the pros and cons of various possibilities, and gain a good working knowledge of scripting in the Unity environment using both JavaScript and C#.

Learn Unity for Windows 10 Game Development�starts by exploring the Unity editor and experimenting with staple game functionality. If you are new to scripting or just new to C#, you will be able to investigate syntax, commonly used functions, and communication required to bring your ideas to life. With the book's included art assets, you will learn the ins and outs of asset choices and management while making use of Unity's 2D physics, Shuriken particle systems and Mecanim's character and state management tools.

Finally, you will bring it all together to create a multi-level game as you learn how to incorporate mobile specific functionality, test on a Windows Phone device, and others for Windows 10 and ultimately, publish your game to the Windows App Store. You'll even learn about marketing and monetization in the mobile game market.

About the Author
Sue Blackman has been an instructor in the 3D field for nearly 20 years at art schools and community colleges. She has been involved with the commercial development of real-time 3D engines for more than 10 years. In the past, she has been a contributing author for New Riders Press (Max4 Magic) and written for AMC Siggraph on serious games. She has written product training materials and instruction manuals for developing content with real-time 3D applications, used by multimedia departments in Fortune 1000 companies including Boeing, Raytheon, and Lockheed Martin, among others. In addition to writing and teaching, Sue has been the lead 3D artist on several games for Activision and its subsidiaries.

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